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Design Thinking Research : investigating desing team performance / editors, Christoph Meinel, Larry Leifer.

Contributor(s): Meinel, Christoph, editor. | Leifer, Larry, editor.
Call number: TS171 D45 2020 Material type: TextTextPublisher: Cham, Switzerland : Springer, 2020Description: viii, 310 pages : illustrations, charts ; 24 cm.Content type: text | still image Media type: unmediated Carrier type: volumeISBN: 9783030289591 (hbk.)Subject(s): Product design | Problem solving | Creative ability in business | Design -- Study and teaching
Contents:
Introduction -- Accessing Highly Effective Performative Patterns -- Designing a Synthesis MOOC: Lessons from Frameworks, Experiments and Learner Paths -- Reflective Tools for Capturing and Improving Design Driven Creative Practice in Educational Environments -- Augmenting Learning of Design Teamwork Using Immersive Virtual Reality -- Hive: Collective Design Through Network Rotation -- Towards Empirical Evidence on the Comprehensibility of Natural Language Versus Programming Language -- Team Creativity Between Local Disruption and Global Integration -- The Neuroscience of Team Collaboration During a Design Thinking Event in Naturalistic Settings -- Mining the Role of Design Reflection and Associated Brain Dynamics in Creativity -- Prototyper: A Virtual Remote Prototyping Space -- Investigating Active Tangibles and Augmented Reality for Creativity Support in Remote Collaboration -- DT@IT Toolbox: Design Thinking Tools to Support Everyday Software Development -- Poirot: A Web Inspector for Designers -- Getting Hands-on with Tele-Board MED: Experiencing Computer-Supported Teamwork in Therapist-Patient Sessions -- Towards More Human-Centered openHPI Collab Spaces -- Overcoming Prominent Pitfalls of Work Space (Re-)Design: Using a Theoretical Perspective to Reflect and Shape Practice.
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Includes bibliographical references.

Introduction -- Accessing Highly Effective Performative Patterns -- Designing a Synthesis MOOC: Lessons from Frameworks, Experiments and Learner Paths -- Reflective Tools for Capturing and Improving Design Driven Creative Practice in Educational Environments -- Augmenting Learning of Design Teamwork Using Immersive Virtual Reality -- Hive: Collective Design Through Network Rotation -- Towards Empirical Evidence on the Comprehensibility of Natural Language Versus Programming Language -- Team Creativity Between Local Disruption and Global Integration -- The Neuroscience of Team Collaboration During a Design Thinking Event in Naturalistic Settings -- Mining the Role of Design Reflection and Associated Brain Dynamics in Creativity -- Prototyper: A Virtual Remote Prototyping Space -- Investigating Active Tangibles and Augmented Reality for Creativity Support in Remote Collaboration -- DT@IT Toolbox: Design Thinking Tools to Support Everyday Software Development -- Poirot: A Web Inspector for Designers -- Getting Hands-on with Tele-Board MED: Experiencing Computer-Supported Teamwork in Therapist-Patient Sessions -- Towards More Human-Centered openHPI Collab Spaces -- Overcoming Prominent Pitfalls of Work Space (Re-)Design: Using a Theoretical Perspective to Reflect and Shape Practice.

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